InsertDeleteGetRandomO1
Problem
https://leetcode.com/problems/insert-delete-getrandom-o1/
Implement the RandomizedSet class:
RandomizedSet()Initializes theRandomizedSetobject.bool insert(int val)Inserts an itemvalinto the set if not present. Returnstrueif the item was not present,falseotherwise.bool remove(int val)Removes an itemvalfrom the set if present. Returnstrueif the item was present,falseotherwise.int getRandom()Returns a random element from the current set of elements (it’s guaranteed that at least one element exists when this method is called). Each element must have the same probability of being returned.
You must implement the functions of the class such that each function
works in average O(1) time complexity.
Example 1:
Input
["RandomizedSet", "insert", "remove", "insert", "getRandom", "remove", "insert", "getRandom"]
[[], [1], [2], [2], [], [1], [2], []]
Output
[null, true, false, true, 2, true, false, 2]
Explanation
RandomizedSet randomizedSet = new RandomizedSet();
randomizedSet.insert(1); // Inserts 1 to the set. Returns true as 1 was inserted successfully.
randomizedSet.remove(2); // Returns false as 2 does not exist in the set.
randomizedSet.insert(2); // Inserts 2 to the set, returns true. Set now contains [1,2].
randomizedSet.getRandom(); // getRandom() should return either 1 or 2 randomly.
randomizedSet.remove(1); // Removes 1 from the set, returns true. Set now contains [2].
randomizedSet.insert(2); // 2 was already in the set, so return false.
randomizedSet.getRandom(); // Since 2 is the only number in the set, getRandom() will always return 2.
Constraints:
-2:sup:`31`<= val <= 2:sup:`31`- 1At most
2 * ``\ ``10:sup:`5`calls will be made toinsert,remove, andgetRandom.There will be at least one element in the data structure when
getRandomis called.
Solution
By default, we can insert and getRandom elements from an array in \(O(1)\)
time. To remove an element from an array in \(O(1)\) time, it needs to be
at the end of the array. We can move val to the end. To do this in
\(O(1)\) time, we need to find the index of val in the array in
\(O(1)\) time. We can use a dictionary to store the indices of each element
in the array.
Pattern
Array, Hash Table, Math, Design, Randomized
Code
import random
class RandomizedSet:
"""A data structure that supports ``insert``, ``remove``, and ``getRandom``
in O(1) time.
"""
def __init__(self):
self.indices = {}
self.arr = []
def insert(self, val: int) -> bool:
"""Inserts ``val`` into the set. Returns ``True`` if ``val`` was not
present and ``False`` otherwise.
"""
if val in self.indices:
return False
else:
self.arr.append(val)
self.indices[val] = len(self.arr) - 1
return True
def remove(self, val: int) -> bool:
"""Removes ``val`` from the set. Returns ``True`` if ``val`` was
present and ``False`` otherwise.
"""
if val not in self.indices:
return False
else:
i = self.indices[val]
self.indices[self.arr[-1]] = i
self.arr[i] = self.arr[-1]
del self.indices[val]
self.arr.pop()
return True
def getRandom(self) -> int:
"""Returns a random element from the set.
"""
return random.choice(self.arr)
Test
>>> from InsertDeleteGetRandomO1 import RandomizedSet
>>> random_set = RandomizedSet()
>>> random_set.insert(1)
True
>>> random_set.remove(2)
False
>>> random_set.getRandom()
1
>>> random_set.insert(2)
True
>>> random_set.remove(1)
True
>>> random_set.insert(2)
False
>>> random_set.getRandom()
2
- class InsertDeleteGetRandomO1.RandomizedSet
Bases:
objectA data structure that supports
insert,remove, andgetRandomin O(1) time.- getRandom() int
Returns a random element from the set.
- insert(val: int) bool
Inserts
valinto the set. ReturnsTrueifvalwas not present andFalseotherwise.
- remove(val: int) bool
Removes
valfrom the set. ReturnsTrueifvalwas present andFalseotherwise.